Set 18 champion guide
All 65 champions in Teamfight Tactics Set 18: Enchanted Wilds, grouped by shop cost. Every Synergle category is built from this information, plus a little lore and wordplay.
1-cost champions 14
Cinderling
Ability Razor Leaves
Summon five razor-sharp leaves that converge on the current target, dealing a total of X physical damage and applying X% Wound and X% Burn for X seconds.
Scarlet Buff: Cinderling gains X Attack Damage each cast.
Wound: Reduces healing received.
Burn: Deals a percent of the target's max Health as true damage every second.
Karma
Ability Karmic Bond
Tether the current target, dealing X magic damage over X seconds. Then release a burst of power around them, dealing X magic damage to all enemies in a X Hex radius and X% Slowing them for X seconds.
Slow: Reduce Attack Speed
Ornn
Ability Bellows Breath
Active: Gain X Shield for X seconds and deal X magic damage to enemies in a cone.
Quest: Each player combat, Ornn stores damage blocked as Forge Power, increased by X at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: X / X)
Rakan
Ability Entrancing Dance
Gain X Shield for X seconds. Then grant the ally who has dealt the most damage this combat X decaying Attack Speed for X seconds.
Rek'Sai
Ability Uproot
Passive: Restore X Health each second, tripled for X seconds after casting.
Active: Lunge out of the ground, Stunning adjacent enemies for X second and dealing X magic damage to them.
Veigar
Blackthorn
Sprykin
Spellweaver
Ability Primordial Burst
Launch a giant blast at the target that deals X magic damage, increased to X if they're below X max Health.
If they die, permanently gain X% Ability Power.
Current bonus: X%
Yorick
Ability Last Rites
Passive: On death, spawn a Spirit Walker with X max Health which immediately taunts, forcing enemies to attack it.
Active: Restore X Health and strike the target, dealing X physical damage.
2-cost champions 13
Gromp
Ability Belchy Bubble
Adaptor (AP): Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing X magic damage. Enemies within a 1 hex radius of the explosion take X magic damage over X seconds.
Adaptor (AD): Heavily slows the target.
Purple Buff: Every X seconds, Gromp gains X Ability Power.
Kayle
Ability Solar Judgement
Passive: Kayle ascends based on her star level, granting her stacking bonuses.
1st Ascension: Attacks deal X bonus magic damage.
2nd Ascension: Attacks X% Shred enemies hit for X seconds.
3rd Ascension: Attacks fire waves, dealing X magic damage to all other units hit.
4th Ascension: Gain infinite range. Every Xrd wave is much larger.
Shred: Reduce Magic Resist
LeBlanc
Ability Mirror Image
Passive: After player combat, your strongest LeBlanc has a X chance to create a copy of an ally on your board, increased by X per takedown.
Active: Launch a mirror image at the current target, dealing X magic damage and X to adjacent enemies.
Scuttlecrab
Ability Can You Dig It?
Passive: Attacks are replaced by a dance that deals X physical damage to all adjacent enemies.
Active: Burrow underground, gaining X Durability for X seconds and healing X over the duration.
Green Buff: When allies fall below X Health, they restore X max Health.
Sejuani
Ability Sun's Wrath
Gain X Shield for X seconds. Then cleave in a cone, dealing X magic damage and strike in a line, dealing X magic damage to enemies hit.
Teemo
Ability Fungus Among Us
Throw 2 clusters of mushrooms that deal X magic damage to the X nearest enemies. Then hurl a giant mushroom that deals X magic damage to the target.
Each cast has a X chance to forage an extra mushroom that can be collected for bonus effects.
Red: X Reroll (Reds Foraged: X)
Green: X Tactician Health (Greens Foraged: X)
Yellow: X XP (Yellows Foraged: X)
Warwick
Ability Jaws of The Beast
Bite the current target, dealing X physical damage and healing for X of the damage dealt. Gain X Attack Speed for the rest of combat.
Yunara
Ability Cultivation of Spirit
Dash, then launch an orb at the current target that deals X physical damage and splits, dealing X physical damage to X nearby enemies.
3-cost champions 14
Azir
Blackthorn
Executioner
Summoner
Ability Arise!
Gain X Attack Speed and summon X soldiers for the next X attacks. These attacks are replaced by commands which direct each soldier to deal X magic damage per attack.
Cassiopeia
Ability Noxious Blast
Poison the target and the nearest non-poisoned enemy, dealing X magic damage over X seconds. Poisons stack.
Fiddlesticks
Flora Fatalis
Defender
Spellweaver
Ability Harvest
Reduce the Magic Resist of the X nearest enemies by X. Then drain life from them over X seconds, healing for X Health and dealing X magic damage to each over the duration.
Kha'Zix
Ability Taste Their Fear
Leap to the farthest enemy within X Hexes, dealing X magic damage. If they have no adjacent allies, deal X magic damage instead and gain X mana.
Krug
Ability Rock and Roll
Passive: On death, split into two Kruglettes with X Health which immediately taunt, forcing enemies to attack them.
Active: Gain X max Health, then roll into the target, dealing X damage.
Slate Buff: On death, Krug and Kruglettes Shield allies for X max Health.
Rengar
Ability Savagery
Jump to the lowest percent Health enemy within X hexes and stab them, dealing X physical damage. Then heal for X, increased to up to X based on their missing Health.
Tristana
Ability Explosive Charge
Attach an explosive charge to the target that lasts X seconds. While active, gain infinite range and X Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing X physical damage + X for each attack while casting.
If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
Vi
Ability Furious Fists
Passive: On attack, restore X Health.
Active: Unleash a primal roar, restoring X Health. Then gain X Attack Speed, X Durability, and is Unstoppable for X seconds.
4-cost champions 14
Ahri
Ability Spirit Bomb
Launch a spirit bomb at the location within X hexes that has the most surrounding enemies. It deals X magic damage to enemies in a X hex radius, reduced by X per hex away from the epicenter.
Amumu
Ability Tantrum
Passive: Every second, restore X Health and deal X magic damage to enemies within X hex.
Active: Deal X magic damage to enemies within X hexes and Stun them for X seconds, increased to X seconds if the target is Burning.
Burn: Deals a percent of the target's max Health as true damage every second.
Ezreal
Ability Forest's Flurry
Blink away from the current target, deal X physical damage to them, and gain X Attack Speed.
Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals X physical damage, reduced by X for each enemy it passes through (minimum X).
Malphite
Ability Petrified Bark
Gain X Shield for X seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing X magic damage to enemies within X hexes.
Morgana
Ability Withering Curse
Passive: Gain X Omnivamp.
Active: Fire a dark blast at X nearby enemies, dealing X magic damage to them and cursing them for X seconds. Then, spawn a X Hex withering zone for the same duration that deals X magic damage per second. Cursed enemies take X more damage per curse.
Nidalee
Ability Javelin Toss
Adaptor (AP): Gain X Attack Speed for the next X attacks. These attacks are replaced with javelins that deal X magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals X magic damage.
Adaptor (AD): Transform into a Melee cougar Assassin that swipes enemies.
Sentinel
Ability Azure Shockwave
Gain X Shield for X seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take X magic damage, and are Mana Reaved for X.
Blue Buff: Each time Sentinel casts, allies gain X Mana Regen.
Mana Reave: Increase the Mana cost of the next Ability cast.
Soraka
Ability Starcall
Call down a star on the current target, dealing X magic damage. If a star has previously fallen on them, call down X additional stars that each deal X magic damage.
Zyra
Ability Rampant Growth
Spawn X plants around the battlefield that attack the nearest enemy X times. Each attack deals X magic damage.
5-cost champions 10
Alune
Ability Moonfall
Rain X moonshards split among the X nearest enemies, dealing X magic damage each.
If the moon is full, instead crash it onto the board, dealing X magic damage split among all enemies.
Ashe
Ability Spirit Rift
Fire an arrow through the most enemies in a line that deals X physical damage, reduced by X per enemy hit (minimum X).
The arrow leaves a trail for X seconds that deals X + X max Health physical damage per second to enemies within and X% Slows them.
Slow: Reduce Attack Speed
Draven
Ability Whirling Death
Passive: Attacks target random enemies in range and apply a bleed that deals X physical damage over X seconds. Every attack has a X chance to deal X bonus physical damage and apply X bleeds instead.
Active: Throw two giant axes towards the enemy with the most bleeds. Deal X physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing X physical damage to enemies hit.
Elder Dragon
Ability Heat Without Equal
Passive: Attacks deal X damage to enemies adjacent to the target.
Active: Become invulnerable and fly into the air. On return, stun all enemies for X seconds, gain X Omnivamp, and Ignite them for X seconds. Ignited enemies take X max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.
Flame Breath: Spew fire at the most enemies in a line through the target, dealing X physical damage, reduced by X for each enemy it passes through (minimum X.) Ignite those enemies for X seconds.
Elder Dragon Buff: Damaging an enemy below X Health executes them.
Gnar
Ability Rage Gene
Passive: Gain X Rage per second and X Rage per attack.
Active: Transform into Mega Gnar and leap into the largest group of enemies within X hexes. Then, deal X physical damage to enemies within X hexes, reduce their Armor and Magic Resist by X, and Stun them for X second. Mega Gnar gains X Health, and replaces his Ability with Grab n' Throw.
Grab n' Throw: Throw the target at the farthest enemy, dealing X physical damage to them and X physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
Ivern
Ability Triggerseed
Passive: Shields from this Ability can critically strike with Precision.
Active: Grant X allies X Shield and X Damage Amp for X seconds. Then deal X magic damage to enemies adjacent to them. After casting X times, also grant X stacking Attack Speed to targets.
Kennen
Ability Firestorm
Charge up, gaining X Ability Power per Burning enemy. Then, gain X Shield for X seconds and rush through a nearby group of enemies, dealing X magic damage to each.
After rushing, unleash a X Hex firestorm that deals a total of X magic damage split among all enemies hit over X seconds.
Lux
Ability Final Spark
Passive: On cast, all allies that share a trait with Lux gain X mana.
Active: Fire a laser towards the largest group of enemies that deals X magic damage, reduced by X for each enemy hit.
Maokai
Ability Sow the Seeds
Passive: After every X damage blocked, a sapling jumps towards a nearby enemy and deals X magic damage. On death, X saplings jump out.
Active: Deal X magic damage to target and restore X + X missing Health.
Taric
Ability Emerald Radiance
Passive: The first time Taric or his paired ally drops below X Health, unleash emerald energy from both of them, granting X Shield to allies within X Hexes for X seconds.
Active: Restore X Health. Taric and his paired ally deal X bonus magic damage on their next X attacks.
Ability numbers scale with star level, so they're shown as X. Data from Community Dragon, last updated 2026-10-05.